![]() Cavalry SquadsĪ strong squad of Valkyrie – especially if strengthened with mages and healers – can take out an enemy squad in a single strike without breaking sweat - and still move on afterwards. A light cavalry ranged unit can move seven spaces, attack at range, and then retreat to safety. For this reason, try to put together a horse archery squad as soon as possible. However, then they’re incredibly weak versus melee. You’ll want them to be purely bowmen, with one or two healers, to be most effective. The problem with full archery squads, once you get into the game a little way, is how squishy they are. But because only the majority of a squad’s troop need to be mounted to gain the advantages, not all, you can usually add a Priestess to a mounted squad without a movement penalty. The only advantage the latter has is being mounted. There is a big gap in the amount a Priestess heals over the Hospitaler. When upgrading from a basic Medic, it is almost always better to choose Priestess over Hospitaler – even in a mounted squad. Talking of healers, you’ll want to put one in almost every squad. ![]() If you’re going to have a ranged unit, make sure it is at least half the units in the squad – and preferably more. However, if you don’t retaliate, they won’t get to heal. ![]() So, if you have a single archer, they will ping an arrow off in defence of a ranged attack – after which, their healer will probably give its squad more health back than you did damage. Healers will take effect each time their squad is attacked. ![]() This is because many squads you come up against have at least one healer. You want variety, but within your army - not each squad. The trick is making them as good as they can be at their job – and to recognise their weaknesses, so that you don’t put them in situations they can’t handle.įor each squad, decide on their form of attack and stick to it – try not to mix and match ranged and melee. There’s no such thing as a perfect squad in Symphony of War, but there are perfect squads for certain situations. ![]()
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